Basilisk 5e Monster Manual
Contents DescriptionThe myconids communicated telepathically, using spores which they blew from their mouths. Variants of these spores could also be used offensively, although they were not violent creatures and were, in fact, known to share their territory.
SocietyThe, where once dwelt, was home to a small community of myconids.A group of about 370 myconids dwelled in the city of under the leadership of, their sovereign. Although the myconids appeared to do nothing, they actually controlled the city's defense force of, and other monsters.Colonies of myconids were also known to make their homes within the giant fungus known as.
Notable myconids.Appendix This article is a. You can help the Forgotten Realms Wiki by.Appearances Adventures.References.
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Combat areas for every conceivable encounter. Custom settings for your D&D world. All monsters, all the time! Relatively new DM here. My party went basilisk hunting and defeated a basilisk in her lair. At the end of the fight, players asks 'Are there any eggs in the lair?'
I think for two seconds and say 'sure.' They of course decide to take the egg and eventuslly raise it as their pet. I of course had not considered this at all. My players sometimes read up on a monster after a fight (which I don't really care about, I know some DMs really don't like that), so likely saw the note about this in the monster manual.My first reaction was 'damnit. What did I just do to my game?' I considered making the raising of a basilisk prohibitively hard, making the egg break, etc but I think I want to roll with this instead. But it needs tweaking.
RAW basilisk is way too powerful with its petrify ability. I also just don't want to deal with that mechanic for the rest of the campaign.Here are my thoughts:.I'm going to treat him as an allied npc rather than a pet tied to one character. He takes his own actions on his own turn.He will go from hatchling to juvenile to adult.
Different abilities at each level. Hatchling will be tiny, vulnerable, and only able to petrify tiny/small creatures. Essentially it is learning to hunt, which will be a downtime activity.Instead of time based leveling I will likely use party level. So next level up he goes from hatchling to juvenile, then another two party levels to get to adult.Petrify will be significantly changed.
It will be a specific action that the basilisk takes. It will only target one creature, or maybe two within range as an adult. It will require concentration to maintain, i.e. Only one/two targets at a time. I will impose a size limit (no more than one size larger) and either an HP or CR limit (I don't want them to simple petrify the BBEG).If a target stays petrified for 2 rounds it is permanent unless appropriately healed. The basilisk can then choose another target.In terms of training. I was thinking of a death saving throw system.
Need three successful animal handling checks to tame, on three failures the basilisk leaves the party. This happens only when it becomes a juvenile, and it forces this round of checks.
Basilisk Blood 5e
Each day they make one roll to make progress or failure. They can be helped on this task, and bardic inspiration applies. But if I set a DC 10 the task becomes trivial with those modifications.Alternatively they could just succeed, no checks required.
Just let em have their basilisk, which I'm modifying anyway to be somewhat balanced.Thoughts? I certainly intend there to be numerous 'incidents' during the process. The MM explicitly mentions that people raise and train basilisks from eggs, so presumably there are ways to control this.It actually makes me rethink my training process. Maybe a scale from 1 to 10. 1 is wild, super aggressive and not at all trained. 10 is essentially perma trained.
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At different levels it will have different risk level of randomly just petrifying stuff. Eating town livestock. From 7 onwards it is fairly tame, but will not always do as told. A training attempt can be made which either increases or decreases this level.
True re: lifespan. In reality our campaign will never last that long.
So essentially I have to choose realism versus something that works for the game. If I'm gonna make super burdensome, I might as well just make it impossible. But in reality I am leaning towards allowing it, bc it makes the game more fun for the players, and therefore I just want to make it a reasonably balanced extra bonus.But I may keep him a hatchling for longer though. Maybe for 2 levels, and juvenile for 3 levels. I would make the basilisk a liability to the party after a while.
I would give them time to bond and enjoy the 'honeymoon'. As a hatchling it may be nice and compliant, but as it grows older it's wild instincts take over. Nothing like a town mob or party of npcs out for basalisk blood after a few people turn out petrified. This may also give the party a moral conundrum. Do they protect the creature that they have formed a bond with who is only doing what comes naturally?Does any of the party members know how to train a basilisk? What experience do they have with wild beasts?Oh and if there's an egg to be had then the party is likely to keep one! Happens quite a lot.