Shadow Temple Ocarina Of Time
“Here is gathered Hyrule’s bloody history of greed and hatred.” On that cheery note we gird ourselves to enter the Shadow Temple, a macabre assemblage of guillotines, scythes, and just about every spooky enemy Ocarina of Time has to offer. And at the end? The decapitated form of the phantom shadow beast: Bongo Bongo.Sit down with your hosts, Shannon and Joe, as they play, discuss and theorize their way through Nintendo’s Legend of Zelda video games in the timeline order noted in the Hyrule Historia. New episodes of Tandem Legends: a Legend of Zelda Podcast released every other week.
The fourth dungeon found at the back of Kakariko Village Graveyard which makes extensive use of the Lens of Truth and the Hover Boots, including the final battle against Bongo Bongo - Part of the Legend of Zelda: Ocarina of Time strategy guide and walkthrough by Jegged.com.
More or less. November 14, 2018 at 1:36 pmGreat podcast! I really enjoy reliving the games through y’all. You keep mentioning your theory that the sages are dead but I think that in Wind Waker you are instructed to find the new sages due to Ganon killing he former ones. To me that would imply that current sages are alive; in OOT, I understand the sages’ restriction to the Temple of Light/Chamber of Sages and their general removal from normal life to mean that their responsibilities as awakened sages take priority over mortal life. Just my two cents. Keep it up!!.
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Back with another weekly Legend of Zelda Dungeon Discussion! And to make suggestions heard for the next. Upvote to encourage discussion!
Overall, I found this dungeon to be quite terrifying. The enemies were all creepy, the music was suspenseful, and I kept expecting hidden things to jump out at me around the corner, causing me to keep the lens of truth on at almost all times. I like this dungeon when I watch other people play it, but I get too jumpy to do a good job of it myself.
I've only played it twice, once on regular OoT and once on Master Quest.This isn't really a dungeon that lends itself to exploration, yet I find myself exploring when I'm in it because I don't remember which walls are real and which are fake, and I feel like there should be a lot more little hidden areas than there are. I found so much of that at the Bottom of the Well, and since this dungeon feels like a continuation of that area I would have expected to find the same. Less exploring also tends to mean less puzzles, and the puzzles that are there present themselves more like chores. Not all that fun to go through.I think Dead Hand was a good choice for a mini-boss, since he was the boss of the mini-dungeon. It keeps with that same creepy theme, and since I don't like battles in particular I don't feel like I was cheated of a good fight. I was personally happy to find a mini-boss that I knew what to do with, and that I found fairly easy to beat. As for Bongo Bongo, I found the fight with him to be a surprisingly enjoyable boss battle.
Shadow Temple Ocarina Of Time 3d
I feel like it was his presence that turned the atmosphere so dark and creepy in both the Bottom of the Well and the Shadow Temple, and I am pleased when I see various versions of him in other Zelda games.The hover boots were an interesting key item to be found here. They didn't really fit in with everything else in the dungeon, yet they worked here. I always thought of them like Hope at the bottom of Pandora's Box. You're stuck in this dungeon, where horrible things have happened, blood and skulls are everywhere and it probably smells terrible, but you have these golden winged boots that give you a better chance of survival.
Despite some people saying that wearing them makes the boss battle harder, I thought they made it easier. In general though, I don't like wearing them - they make you walk a lot slower.The thing that I find the most fascinating about this dungeon, is that it's located in Kakariko. The wonderful happy village of Kakariko, where people are so friendly, where all the people from the Marketplace felt like it was safe enough to relocate to. Kakariko, where the people respect the dead and make sure they are taken care of in the afterlife.
A place where I always felt at peace and like nothing bad could ever happen. And yet here they are, with this incredibly creepy dungeon, where it doesn't look like the dead were respected whatsoever. How disturbed the people would be to know what really rests in that area above their graveyard.
That something so sinister could be hiding behind the walls of such a nice place is scarier to me than anything actually resting in that dungeon. The thing that I find the most fascinating about this dungeon, is that it's located in Kakariko. The wonderful happy village of Kakariko, where people are so friendly, where all the people from the Marketplace felt like it was safe enough to relocate to. Kakariko, where the people respect the dead and make sure they are taken care of in the afterlife. A place where I always felt at peace and like nothing bad could ever happen. And yet here they are, with this incredibly creepy dungeon, where it doesn't look like the dead were respected whatsoever. How disturbed the people would be to know what really rests in that area above their graveyard.
That something so sinister could be hiding behind the walls of such a nice place is scarier to me than anything actually resting in that dungeon.' I've never thought about it this way. Sweet way to think about it. The Shadow Temple's vibe/design (for example) is something that I feel has been sorely missing from Zelda since Majora's Mask.Since then, Zelda has never tried to achieve that level of creeps/fear. I'm typically not a fan of overblown grimness in games, but a small section of it can take you by pleasant surprise if it's through contrast of something light and typically child-friendly.For an hour or so in the Shadow Temple, Ocarina of Time pushed from 'adventure' game almost into horror game territory.
There was no amount of 'babying' or holding back with it, it was simply meant to be as scary and uneasy as possible within reason, as entering a tomb/actual dungeon would be. There were walls made from skulls next to more piles of skulls, bloody torture devices, guillotines, those freakin, the scariest version of. It was just truly grim and uncomfortable, unlike anything Zelda has done since.That sort of thing can go a long way towards giving a seemingly child-friendly world some real depth beyond the generally light-hearted fairytale. It gave that Hyrule some serious mystery and 'believability' in a weird way, by breaking away from what you'd typically find in an 'E' game. Looking at it is a nice reminder of a time from before everything Nintendo-related had to be as 'PC' and family-acceptable as possible. I really wish to see something like that make a comeback, but I really doubt it ever will.
I wish Zelda would put more creepy stuff in their games. I feel it sets itself apart from Mario in that respect. People have debated over those two games being the best for a couple decades now, but Zelda just has more depth to its story.
Yea it has adventure and happy endings but what's an adventure story without darkness and despair to overcome? That's why I love the story behind Majora's Mask. That being said, I wish they could have done a little more with the shadow temple lore from OOT. It was creepy but it could have been a little darker, and the temple itself could have been a little more challenging overall (however the boss fights were fine.). Arbiter's Grounds didn't do much for me honestly. Partly because I was (and still am) tired of the whole 'sandy shrine' design/theme, but mostly because it didn't really manage to be much darker than most other dungeons.
The redeads disappointed me especially with how they would just whack you with a sword as opposed to tryin' to eat your brains. The Poe designs were cool though, along with Death Sword.I did like the Ancient Cistern though, especially the lower levels which had really cool art, but I wouldn't really compare it to what makes the Shadow Temple so interesting to me. It reminded me of the Underworld from Disney's Hercules in a way; grim and eerie looking, but in a not-so-menacing, cartoony kind of way. That's actually what I prefer in Zelda's case, but I'd like to see the more serious grimness return in just one dungeon. This dungeon was by far the creepiest thing kid me ever had to face.
The music, the enemies, the setting all gave me chills. I always admired Impa a lot for going in there alone to save Kakariko.Finally, this dungeon is 10x creepier when you think about the fact that this was a Sheikah prison (Was that ever confirmed or have I just speculated that for so long that I think it's real) and all those skulls are the people the Sheikah tortured.Also, may I bid the Woodfall Temple from Majora's Mask.