Mount And Blade Warband Proficiencies
Trading goods is a great way to make money in Mount & Blade: Warband. In this post, you learn example price ranges and thresholds (to buy under X, to sell over Y) for the most profitable goods.
Played together with this Clan called Iron Legion on their Cracked Mount and Blade Warband server (I know pirating games is bad have bought all my games since then) back in 2010-2011 and even joined them. Tried to look them up recently because of some really good memories I have of that group of people and that clan.
You also learn an example trade route that goes around all Calradia in Warband.(All information is for the game without any mods, as mods might change the trade/economy/map in the game. UPDATE: This information is valid for game version 1.143. It might work for newer versions too, but newer versions might change the trade routes and economy.)You can learn all this info in game, by doing trading, using the asses good deals option in the marketplace of the towns, talking to the guild master about trade and production of the different cities, so consider the information below SPOILERS.Also, there are a lot of trading opportunities in the game I do not list here, because these are the ones I've found working for me.
Feel free to experiment and take on the opportunities you see:)Note: I didn't come up with any of this (although I have 'tested' all of this in-game). The hard work has been done by the awesome people and gamers at the. I just put it here on my blog as it's sometimes hard to find stuff from forums.General TipsTravel fast:. give riding skill and horses to all companions,. invest in pathfinding skill (e.g. Increase the skill with one companion and have two points on your own),.
prefer cavalry over infantry (for trading journeys),. keep the army size small (but high enough to 'scare' bandits away),. keep the morale of the army high,. have 6 horses in your inventory (as 'pack' horses) - the cheapest you can find (quality of the horse doesn't matter). Visit the villages near the towns for cheap goods.If you increase trading skill with one of the companions, put 2 points in it for your character to get the +1 extra.Get some experience and levels before you start 'heavy trading', as you will run into robbing attempts when entering marketplaces and you'll have a better chance dealing with the robbers if you have some combat skills (and good weaponry, it's good to have a bow/crossbow).(optional) Do quests for the towns to improve your relations. You'll get better prices this way. To get the quests, talk to the guild master.
You get experience while at it, and it's a welcome change to the trading as well. Be careful with bandit quests thou if your low level.Price RangesHere are the price ranges I use in the game.If I see goods under the threshold I buy. And I only sell if the price is high enough.If you need to empty inventory, any price over the buying threshold is profit, so it's OK to 'dump' inventory if you know that the next cities in your route don't pay well for those goods.BUY under X means buy when the buying price is below XSELL over Y means sell when the selling price is over YMost Profitable Goods. Iron.
BUY under 150, SELL over 300. Salt. BUY under 150, SELL over 270. Oil. BUY under 320, SELL over 450. Tools. BUY under 380, SELL over 450.
Velvet. BUY under 700, SELL over 950-1000. Wine. BUY under 200, SELL over 300. Spice. BUY under 600, SELL over 800.
Flax. BUY under 100, SELL over 150. Linen.
BUY under 220, SELL over 350. Wool Cloth. BUY under 200, SELL over 270'Filler' Goods.
For buying, avoid buying for higher than the threshold. Just move on to another city.The Trade RouteI learned this route from at Taleworlds forum, from his 'after action reports'. It's a complete route around Calradia, focusing on the most profitable (small) routes and most profitable goods (only buying 'filler' goods in between to avoid travelling empty).If some goods are not available or not available below threshold price, wait for a day or just move on (I usually just move on). Sell to the other merchants if the goods merchant runs out of money and the price is still high enough (the arms/armor/horse merchant).1. Ruvar, a village near Wercheg: BUY UNDER: Salt 1502.
Wercheg: BUY UNDER: Salt 150, Hides 90 (although not too much of them)3. Curaw: BUY UNDER: Iron 150, Tools 380, Sell: Salt 2704. Ismarala, a village near Curaw: BUY UNDER: Iron 1505.
Fenada, a village near Sargoth: BUY UNDER: Flax 1006. Sargoth: SELL OVER: Salt 2707. Tihr: SELL OVER: Iron 300, Tools 4508. Kwynn, a village near Sargoth: BUY UNDER: Flax 1009. Sargoth: BUY UNDER: All of the Flax 100 and Linen 220, Wool 7010. Uxkhal: SELL OVER: Hides 100, Wool 12011.
Suno: BUY UNDER: Oil 320, Wine 20012. Shariz: BUY UNDER: Date Fruits 70, SELL OVER: Linen 350, Wine 30013.
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Durquba: SELL OVER: Flax 15014. Ahmerrad: BUY UNDER: Iron 150, Wool 70, SELL OVER: Wine 30015. Bariyye: BUY UNDER: Date Fruit 70, Iron 150, Salt 150, Tools 380, SELL OVER: Linen 350, Wine 300, Wool 12016. Iqbal, a village near Bariyye: BUY UNDER: Salt 150, Date Fruit 7017.
Fishara, a village near Bariyye: BUY UNDER: Salt 150, Date Fruit 7018. Uzgha, a village near Ahmerrad: BUY UNDER: Iron 15019.
Tulga: BUY UNDER: Spice 600, Salt 150, SELL OVER: Iron 300, Date Fruits 12020. Ahmerrad: BUY UNDER: Iron 150, SELL OVER: Spice 80021. Durquba: SELL OVER: Spice 80022. Jelkala: BUY UNDER: Velvet 700, Fish 30, Hides 90, SELL OVER: Iron 300, Salt 270, Tools 45023. Veluca: BUY UNDER: Grain 30, Hides 90, SELL OVER: Fish 90, Velvet 95024.
Uxkhal: SELL OVER: Grain 50, Hides 100, Salt 27025. Suno: BUY UNDER: Oil 320, Wine 150, SELL OVER: Grain 50, Hides 100, Salt 27026. Praven: BUY UNDER: Wool 70, SELL OVER: Oil 450, Salt 27027. Yalen: BUY UNDER: Wine 200, Wool 70, SELL OVER: Salt 27028.
Jelkala: BUY UNDER: Fish 30, Velvet 70029. Shariz: BUY UNDER: Date Fruit 70, SELL OVER: Fish 100, Wine 30030. Dhirim: BUY UNDER: Iron 150, SELL OVER: Velvet 1000(Optional: Visit Narra and Ichamur. Sell according to thresholds.)31. Tulga: BUY UNDER: Spice 600, SELL OVER: Iron 300, Wool 12032. Bariyye: BUY UNDER: Iron 150, SELL OVER: Velvet 100033. Ahmerrad: BUY UNDER: Iron 150, Wool Cloth 200, SELL OVER: Spice 80034.
Durquba: SELL OVER: Spice 80035. Halmar: BUY UNDER: Salt 15036. Dhirim: BUY UNDER: Iron 150, SELL OVER: Wool Cloth 27037. Reyvadin: SELL OVER: Iron 30038. Khudan: SELL OVER: Iron 30039. Rivacheg: SELL OVER: Iron 300If you have inventory space between towns (could not get enough cheap goods), stop in villages on the route (don't go off it too much thou) and buy cheap items. Also, buy variety of food from those villages (to keep) army fed and morale high).
This money will help the economy of the town as well.Mount and Blade: Warband Trade RouteIMAGE CREDIT: map modified from the original. The Warband Trade Route VideoHere's the on video.
It's an hour long and it's a part of my let's play series, and there's some other stuff in it but trading, but it shows the whole route.Watch HD/720p in YouTube:References and Links.
An example of Proficiencies in Mount&Blade.Weapon Proficiencies are the player's ability to use specific weapons. There are six in total and they include:. (or in ).The three melee proficiencies covers the use of swords, axes, spears, maces, etc.
Mount And Blade Warband Proficiencies Download
Polearms can be one- or two-handed but are considered their own weapon class. Using a weapon will increase its related proficiency.Certain throwing weapons can be used in melee in; these weapons are usually weak in melee with a very short reach compared to their dedicated melee counterparts. Firearms replace Crossbows in With Fire & Sword, but function in the same way.OverviewWeapon proficiency is the skill you use for any weapon. Increasing your proficiencies allows the character to deal more damage with a melee weapon, and use ranged weapons more accurately. It also improves the weapon's attack speed.Proficiencies can be increased in two ways.
One is to simply use the weapon in combat, and over time your skill with it will increase as you hit enemies with it. The other is to spend Proficiency Points gained upon level-up on the proficiency of your choice. The maximum level for any weapon proficiency is 699, where points cannot be added to a weapon proficiency anymore. However, one can go over 699 by using a weapon very, very often, and for a long time, until finally the game will automatically increase the weapon proficiency by 1 during a fight. Though this is done a lot early in the game when a character's proficiencies are very low, at points over 350, it becomes uncommon.The skill level imposes a cap on all the proficiencies, restricting how these points can be spent. The cap does not prevent increases earned through actual use. Each point of Weapon Master increases the standard proficiency limit.
The proficiency cap progression starts at 60 (for a Weapon Master skill of 0) and the cap increases by 40 points for each additional point of Weapon Master skill.Bear in mind that the higher the Proficiency is, the more Proficiency Points are needed to raise it further. For example, to increase the One-Handed Proficiency by one point when it is at 20 would take one Proficiency Point. If that skill was 380, the player might need to spend between 10 and 16 Proficiency Points to increase the proficiency by one point. This amount varies based on how high your Weapon Master skill is. The higher the proficiency skill, the more points one will have to spend.Leveling ProficienciesProficiencies can be leveled anywhere that combat (or combat training) occurs.
Your character will gain experience towards the weapon they are using (bare hands/fists do not have a related Proficiency and therefore do not contribute to proficiency progression).Increasing weapon proficiencies will result in:. Increased Damage (when using a melee weapon or a ranged weapon if it benefits from Power Draw/Throw skill). Faster Attack Speeds. Increased Accuracy (when using a ranged weapon)All results are gradual and may need as many as 50 points in a proficiency to see a notable difference, though results are much more noticeable while proficiency is still low. The Weapon Master skill increases the rate at which proficiency points are earned, and raises the spending cap on all proficiencies.Proficiency increases more quickly when fighting higher level opponents and slower when fighting lower level opponents, in addition to other factors. It is also possible to benefit more from a single attack if the attack was particularly difficult or damaging. The more damage that is dealt with a weapon, the more experience the player earns towards that weapon's proficiency; therefore it may be a good option to lances as often as possible if the player uses one, as it can do massive amounts of damage.
This means that it is often not necessary to invest weapon points in polearms if it is just for the use of lances, as it rises rather quickly anyway.Ranged weapon proficiencies increase faster when more difficult shots are landed rather than when damage is done (damage still counts, just not as much). Headshots provide a bonus to the difficulty multiplier as well as shooting while on a moving. Additionally, the type of ranged weapon used also affects shot difficulty. Thrown weapons receive a moderate increase in shot difficulty as they are universally shorter ranged than other ranged weapon types while crossbows receive a penalty for their ease of use.
Bows receive neither a bonus or a penalty to shot difficulty calculations.As proficiencies reach higher skill levels (around 150 and higher), the number of weapon points needed to increase a proficiency by one skill level is increased. Around 150, it takes 3 or 4 points to increase a proficiency by one level. If the proficiency has already gained experience toward the next level through actual use, fewer weapon points will be required to raise it to the next level. 10 points are gained simply for leveling up, while an additional 5 points are given for every point the player puts in.
Eventually, weapon points can be rather worthless when leveling very high proficiencies and it is a viable option to use them with your lower proficiencies in case you need to change tactics, pick up other weapons on the battlefield, or wish to fight in where you may not receive your weapon of choice.Tips & TacticsWhile playing, it may be helpful to consider the following things:. If you plan on using two-handed weapons, you may want to consider using Polearms, as they have longer reach. However, since the damage output is greater when the target is farther away, you may find yourself in trouble if surrounded by enemies at close range. If you plan on primarily using ranged weapons, you may want to specialise in bows and thrown weapons because their damage increases from character skill (Power Draw, Power Throw) and weapon proficiency (bow, thrown). On the other hand, crossbows and firearms make great backup weapons for primary melee fighters or simply characters not primarily built around combat (high Intelligence/Charisma focus), because they start with high damage output and neither require nor benefit from character skill investment and weapon proficiency (when it comes to damage), allowing the player to allocate their skill points elsewhere. In Warband, some throwing weapons can be used as melee weapons by pressing 'X' and can be switched back to a throwing weapon by doing so again.